Monday, November 6, 2017

Virtual Reality In The Porn Industry

Virtual Reality Smash
With the invention of smartphones and high-speed internet, the porn has become accessible. In the age of millennial, the tech has also exculpated the Adult Industry. From car shows to HD pornography seems to have taken huge plunges in the porn Industry. Now, the next big thing that steps in virtual reality porn.

The sexual desires are not easy to fulfil. Hence, it is heart trenching when you view it in the conventional porn videos. With VR you can almost experience the reality of your desires. Like other industries, adult entertainment is also driven by innovation and technology. Nowadays, when tons of porn sites are few clicks away there has to be something that stands apart. The virtual reality porn is something that plays this part. Even the websites like VRSmash are there dedicated to the VR audience only.

Several websites have already started offering VR porn to their subscribers. The experts are saying that the VR technology is growing by leaps and bounds. Since last year, a lot of viewers are going through virtual reality experience. This helped the VR gear sales to go sky high. The VR has taken the Adult Industry by a storm. The adult novelty companies are also offering the Teledildonics with touch and smell-simulators. That helped in making the experience more realistic.

The porn industry is going through a leap. The porn experience is transforming from only-visual delight to a more realistic experience. Focussed on providing 100 percent realistic experience as compared to last decade.

Once the cheaper headsets and cardboards arrived in the market. The role of VR has increased a lot as more people are getting to experience this awesome technology. The incorporation of the hepatic technology, aesthetics, and compatibility of the virtual reality. So does the subscription and money flow o the Adult Industry.

The only problem which seems to hinder is the data capacity of the Smartphones. It holds back to get a hold onto more intriguing and high-quality content.

Saturday, March 18, 2017

Monday, February 6, 2017

Did Virtual Reality Hit It Big in 2016?

from Twitter

Did VR Hit It Big in 2016?

The emergence of VR seems to be a big hit and steadily improving elsewhere but not so much in the U.S. It’s not surprising that such technology would be lagging behind in the States, especially when it comes to VR porn.

The technology would likely advance further if tech gurus were more apt to look at it from a different angle. Rather than looking inward they could look at this emerging technology in a way that helps them understand what the public wants.

So did VR hit it big in the year 2016 like some proposed it would? While many households may not have a VR headset, there is still a ways to go before it’s considered mainstream. The cost of the headsets is just one obstacle for many as they can vary in price but many are expensive. Once more affordable options are released it’s likely to reach mainstream but highly doubtful until these decreased costs happen.

Of course, then you have the problem of available content for virtual reality systems. It’s rather lacking as VR technology is relatively new still. Unlike a 4K television that can successfully display traditional SD and HD content, VR headsets won’t allow you to watch just anything.

Another challenge, and possibly the largest one facing VR and its attempt to become mainstream is the complexities involved; both psychological and physical. VR sickness is an example. Our visual systems as human beings are rather complex so the best visuals on a VR headset could easily cause a viewer to feel nauseous. Prolonged exposure to VR in any form could definitely be difficult for people to handle.

Of course, VR technology is still relatively new and has a long way to go before it could possibly become mainstream but the possibility is not extinct. Virtual reality technology does face many issues and obstacles right now that could take some time to figure out. Right now, VR headsets are slowly evolving and improving but the main, basic experience for VR users has yet to change.

It’s hard to say if VR headsets will take off like many presume they will or if a new technology debut will be required to make it mainstream.